AI Insights · Timothy · October 2023
Top 5 Fidget Toys Games Performance in Slovakia Q3 2023
In Q3 2023, the top 5 Fidget Toys Games apps in Slovakia showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q3 2023, the top 5 Fidget Toys Games apps on a unified platform in Slovakia exhibited diverse performance patterns. Here’s a closer look at their weekly downloads, revenue, and active users.
Antistress relaxing toy game saw a significant increase in weekly downloads, peaking at 2.1K during the week of August 21, before fluctuating and ending the quarter at 1.6K. The app also experienced modest weekly revenue, reaching up to $2 in several weeks. Weekly active users followed a similar trend, rising to 2.1K in August and closing the quarter at 1.8K.
Fidget Toys Trading・Pop It 3D from Freeplay Inc had consistent weekly downloads early in the quarter, with over 1.2K downloads per week in July but saw a decline to 547 by the end of September. Weekly active users mirrored this trend, dropping from 3.9K in early July to 2.4K in late September. The app’s revenue peaked at $21 in early July before tapering off to $0 for the rest of the quarter.
Fidget Toys 3D - Antistress experienced steady weekly downloads, with a high of 1.0K in mid-August before stabilizing around 700 in September. Active users reached a peak of 4.2K in late July and remained above 3.5K for most of the quarter. The app’s revenue peaked at $6 in early July but remained negligible for the rest of the period.
Antistress - relaxation toys by JindoBlu had steady weekly downloads, maintaining around 800 downloads per week in July and ending at 652 in late September. Active users showed a slight decline from 8.3K to 7.1K over the quarter. The app’s weekly revenue fluctuated, peaking at $33 at the end of August.
Flexy Ring from SayGames Ltd had a varied performance in weekly downloads, peaking at 587 in late July and ending the quarter at 451. Active users saw fluctuations as well, starting at 3.3K and closing the quarter at 3.1K. The app did not generate any revenue during this period.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.